Veronica Drysdale

I want to tell stories.

Sort of.

It's probably more accurate to say I want to help tell stories. That I want to help tell them in ways they haven't been told before. That I want to apply my technical knowledge in service of something creative. So I got into game development.

With four years in the industry split across programming and design, I care about code as a means and an end. It's not just solving problems and pushing commits, it's a way - my way - of making art. Well-rounded, I'm a hands-on developer with a highly mathematical background. Acutely interested in all things procedural. Always up for a challenge.

I'm currently open to work as a freelancer. You can check out my past projects, personal and professional, below.

Featured 

Projects

AAA VR Game (Unannounced)

Feral Interactive

Jan 2025 - Jul 2026

  • Proprietary engine, C++
  • Generalist programmer
  • Porting to Android/iOS
  • Knowledgeable about Android API, file system

Key Contributions

  • Replay and Photo Modes
  • Options menus and customisation
  • Touch support, e.g. scrollable lists
  • Proprietary engine, C++
  • UI/UX specialist
  • Porting to VR
  • Experienced with CMake for cross-platform development

Key Contributions

  • Conversion to a diegetic interface
  • Embodied interactions with UI
  • Embodied interactions with player environment
  • FOV limiter (for motion sickness)
  • Compatibility fixes
  • Godot, C++, GDScript
  • Procedural generation of narrative-heavy logic puzzles
  • Custom-built inference engine
  • Flexible text generation using formal grammars
  • Systems design
  • UI/UX design
  • CPU and memory profiling (Tracy, VerySleepy)

Recent 

Ramblings

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